Allmost week a go i posted eight job application and no one has sent me anything back.
My basic message was, that i will do anything if i can get regular job or trainee job on a modellin company, because i don't have so much work experience and im getting older and i need the job. I was a bit worried because im not educated, i don't have any degrees and i am 100% self taught 3d studio max user.
The problem is now that i think companies are very rude because they don't send anything back to people who sent job applications. I would be happy if anyone send me even a repply saying that "you suck, and you will never make it in 3d modelling" at least i know that they had read my application. I allways appreciate constructive critique because it helps me to evolve, but when they don't send me anything im alone in the dark.
Devious Comments
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My Gallery
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"Hard is nothing, Impossible is everything!"
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not all those who wander are lost
sometimes anger can help you survive
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"Hard is nothing, Impossible is everything!"
Basically this guy is an example of how not to act. You can see his work by looking at the "Cg portfolio". But These forums have always been enlightening to me thats why I suggest you dig through them.
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not all those who wander are lost
sometimes anger can help you survive
Getting a job in the Games Industry isn't easy. You need to be specific on what type of artist you want to be, i.e, Character, Vehicle, Environment, Texture etc & base your portfolio around it. For example, if you want to be a vehicle artist then create lots of vehicle samples & only forward them to Racing Studios. Developers don't want to see samples of work which doesn't relate to the games their producing, it shows the individual hasn't done any research on the studio.
You can probably understand the amount of people applying to games developers, hundreds a week so I'd agree with Mr-NYM, a week isn't a long time.
Applications also depend on if you followed their requirements. If they have application forms then fill them in, if they ask for 20 samples of quality work then make sure you send a minimum of 20. Entering the games industry as a junior artist isn't impossible it just takes time to get your portfolio right. It also takes perseverance, some of my candidates have been working on their portfolios for months.
A basic sum up
Specific, high quality samples in your portfolio. At least 20-25 are required.
Research the companies you're applying for, find out what criteria needs to be met. Find out what games they've developed, find out if they have intern programs etc
Dont give up - It sounds like your pretty disappointed & it's only been a week.
The standard of work required by artists in the games industry is quite exceptional. If you don't feel your work is quite there, then there are plenty of resources on the internet which offer professional tips on improving your techniques.
If you need to know anything else, feel free to contact me. Cheers
Nathan
UKGames Recruitment
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Recruiting for Xbox360, PS2, PS3 & PC Games Developers
Yksi vaihtoehto on hakeutua opiskelemaan/töihin ulkomaille. Enemmän tarjontaa kuin Suomessa.
Jätkä tossa ylempänä puhui mielestäni asiaa eli kerro työnantajille tarkkaan mitä osaat ja haluat tehdä,''mitä vaan'' ei välttämäti kerro siitä mihin olet keskittynyt harjoittelussa. Osoita hakemukset sellaisille firmoille jotka tarvitsevat nimeomaan esim. autoja tms mitä tykkäät mallinnella ja joista sulla on paljon työnäytteitä. Tarjoa töitä freelancena esim. mainostoimistoille (vaikka Fakegraphics),jos työsi halutaan johonkin mukaan,saattaa lisätöitä tulla tai ainakin voi mainostaa että'' ne muuten käyttivät tätä mallinnusta siellä ja siinä''...
Varmaan tulee olemaan itselläkin hankalaa hankkia työharjoittelupaikkaa,oon jo nyt yrittänyt jutella ihmisten kanssa silleen että jäis paikat ja nimet muistiin. Saa nähdä sitten
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"Hard is nothing, Impossible is everything!"
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I'm no artist, I'm just deviant...
my comic : [link]
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